Augmented Reality V/S Virtual Reality

‘Virtual Reality’ (VR) and ‘Augmented Reality’ (AR) are technologies that have recently created a buzz in the field of animation. These technologies are now at the core of animation around the world. Both these technologies are hugely used to create animation for video games or smartphone apps.

Definition of Augmented Reality and Virtual Reality:

Augmented Reality enhances one’s current perception of reality. Here, the view of reality is modified to make it larger than life. For instance, reality is augmented or magnified through computer-generated sensory to amplify the sound.

Virtual Reality creates a fabricated world that gives a chance to users to indulge in real-life experience. A virtual reality is designed in a way that recreates sensory experiences (sight, smell, sound, and touch). Also, this experience is usually achieved by wearing of a VR helmet or goggles.

Difference between Augmented and Virtual Reality


Augmented Reality: Here, users continue to be in touch with reality. This means the user can clearly differentiate between the real and virtual world. Augmented Reality allows the users to experience ‘larger-than-life’ interface through a simple display, camera, and motion sensor – things that are easily found in a smartphone.

Virtual Reality: VR, on the other hand, completely isolates the user from reality, immersing them in a fabricated or virtual world. Also, where AR enchases reality, VR replaces reality. This technology requires substantially large pieces of hardware like VR helmet in order to block the reality completely. Virtual Reality works best in video games and social networking.

To understand and work with these technologies, one needs to have a strong foundation in animation. This requires thorough and formal education. Whistling Woods International’s School of Animation can help you achieve the required education. The course in animation will expose you to the various trends in animation along with giving you space to innovate and explore the creative field of animation.

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